You can choose to switch off specific simulator settings, turning races into a peaceful Sunday drive with no challenge at all. It’s like EA told Codemasters to make their game more accessible and just tacked on arcade mechanics to their existing realism-focused engine. A simulator at the surface but the systems and inventive driving categories lean towards arcade gameplay. Here lies the game’s biggest problem… GRID Legends doesn’t really know what it wants to be. However, there are also bonuses for slipstreaming drivers by staying close behind them, bumping into others, drifting, and airtime. You’ll need to focus on meeting the apex of each corner, making smart overtaking decisions, and speeding through long straights. The variety in gameplay freshens up the otherwise stale racing experience.Ĭars handle like other simulator racers, with realistic cornering and acceleration. Drivers need to enter and exit yellow boost gates to generate power and then expel the extra energy to speed ahead (also, if this is a ploy to make electric vehicles more likable, then I’m all for it). Your typical Touring cars and Open-Wheel are straightforward, and the truck races have small ramps on track for some spectacular crashes.Įlectric cars add a boost zone, like Mario Kart or activating DRS in an F1. With over 100 cars to race, each category plays differently from the last. Driving through heavy rainfall on Mount Panorama made the cockpit view much more challenging and exciting with the remarkable water drops and effects.Ĭars are split into categories, including Touring, Semi-Trailer Truck, Open-Wheel, Stadium Trucks, Drift Cars, and Electric Cars. Changing weather in each race feels fresh and really shows off the visuals. They all feel unique and well-made, the developers mastering their knowledge of what makes a solid track. There are more than 130 tracks to race on, including real-life circuits like the Indianapolis Motor Speedway or the fictitious street circuits in San Francisco or Paris. Cross-platform multiplayer will also extend the life of this online community, if when the game launches the servers and capabilities work as intended. The ability for mid-game joining is great if you’re looking for that, otherwise selecting a private session or opting for offline play is ideal. Pick the track, race category, and set up a session that anyone can jump into. These skills are only effective in solo career mode, which makes sense but detracts from any desire to level up. Considerably basic upgrade tiers are unlocked as driver level increases, allowing new abilities like push commands to your AI teammates or reducing costs to repair vehicles. Most locked cars can still be used with only 50% of the earnings and no progression for improvements. You’ll level up your driver and unlock team upgrades and new cars as you play. One of the game’s main selling points, the Race Creator that allows for over a million race condition combinations, is barely acknowledged until a tooltip pops up. GRID Legends immediately puts players into the driver’s seat with minimal explanation of progression and how unlocking cars works, the multiplayer and online races, or creating your team until you voluntarily quit the story mode and start poking around in the main menu. Unfortunately, there are issues with player direction. “The acting here is charming and believable, with just a touch of drama, making it a delightful story to follow.”
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